“Getaway Driver” showrunner Adam Vetri on creating a “visually awesome and energetic” competition centered around high-speed car chases

“Getaway Driver” showrunner Adam Vetri on creating a “visually awesome and energetic” competition centered around high-speed car chases

When he went to an interview to be on the show exhaust driverAdam Vetter immediately grasped the concept. Although it started with the concept of a simple high-speed chase, the show developed when they came up with the idea of ​​a “post-apocalyptic world”. With this in mind, Vetri and his team searched for interesting reliefs until they finally found the perfect compound.

exhaust driver It is a series of Discovery reality contests directed by Michelle Rodriguez. The pilots have to escape from the set, use their own vehicle, without being caught by the pursuers, to keep the money that was given from the beginning.

Rodríguez, best known for her role as Letty Ortiz in the film Fast and furious The franchise was the perfect choice to host this competition. When drivers are being chased, the route has many different terrains and areas that are unbearable for cars.

Deadline: How did you get involved with Michelle Rodriguez?

Adam Vetri: It’s wonderful to say yes. I called her agent and said, “Hey, I have this idea for the show and I would love to have Michelle.” And it turned out that he loved her. What I love about Michelle is that she really knows her brand. You know, he never did a reality show, he never finished any kind of host, and he was like, ‘Hey, I like the idea, I like what you say, I like your energy, but I’m probably one of the i largest planetary car franchises. If I’m going to do anything with cars, it must be great. “

So I said, ‘Look, I can’t guarantee anyone is watching this.’ I can’t guarantee he’ll get great grades… but I can guarantee we’ll make something that’s visually stunning, energetic and incredibly fun to watch. ”And he paused for a second and said,“ Sounds great. Მody to do it.

Deadline: Let’s talk about the course, how was the creation process?

GLASSES: We went around and looked at many places. The post-apocalyptic vibe was really the vibe we were heading into, so it was all an abandoned property. Some of them were more arrogant and more Shill Max In the desert style, some were just chemical factories, others looked like old mall type areas, like crumbling buildings … This place was a gem because it had all three levels which was just great. So when you move, you really feel like you are going through different areas while chasing at high speed. And you really travel to different areas inside and out when you try to escape.

Deadline: One aspect that was very interesting to me was that all the competitors wanted to risk their own journey. F.How difficult is it to enter competitors? Or were there many people who just wanted this challenge?

GLASSES: I would say it was a combination of both. Most of these people are professionals. They are not in the independent club, but they are runners and take racing seriously. Most of these people are used to hitting their cars in a drift race; Crash other cars, lose the corner panel, lose the herd … They are used to racing on weekends and working on their car all week, preparing it for next weekend’s race. So damaging your car is a common thing to do in a racing game. For them, I figured their thinking was that this was just another race. I mean, the difference is, to get caught, you have to be released. The intent is not to bump into people, it’s a high-speed chase, it’s blind curves, it’s dirt roads, it’s gravel, it’s slipping and sliding. Sometimes drivers just swerved, got stuck or their car stopped … I’d say we walked into intense contact radius that there was no contact. But sometimes, when you’re going at high speed and need to make quick decisions, user error is a big part of that. Trying to escape the adrenaline rush is how people react. I can do it? Then we’ll find out if you can.

Source: Deadline

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