Guild Wars 2: Preview of Janthir Wilds’s “repentance”

Guild Wars 2: Preview of Janthir Wilds’s “repentance”

This week, on 11 March, Arenet launched the third part of Guild Wars 2: Janthir Wilds. This update was entitled “repentance” and the team was good enough to build the hype.

Make fun of the best mmorpg players on the inclusion of the material you listen to the original Gilda wars The plot was decidedly effective in building clamor. Recently, the team was kind enough to invite me to a preview event in which I got to experiment with some of what is coming in the update and I think the players will be happy enough.

Before going a lot, I want to mention a couple of things. First of all, due to the ongoing voice actor strike, there will be lines of dialogue without work off -field to respect the strike.

Secondly, I will start this article by talking about some basic things not in style how to expect from the update of the Wizard Vault, new equipment and even some new information about Homesteads. I will therefore conclude by talking more about what I saw in the fragment of history and the meta events that I have had the opportunity to experiment. A spoiler notice will be published for this section. Let’s start.

One of the things I enthusiastically enthusiastically update is the update of the Wizard Vault. This season our seventh legendary starter of the weapon in which you can choose between Howler (Warhorn), Kudzu (Longbow), The Minstrel (Focus) and Frenzy (Harpoon Gun) brings us.

There will also be our second research reward similar to the Falling Star Quest license. This new will give you access to an ascetic and infusion accessory called Forest Wisp once the search is completed. Other unique rewards include the throne of the step, three pieces of the Ward Knight armor set (I think they are cool) and the old set of growth weapons that is a forestry theme or Druidish.

Other new articles coming soon Guild Wars 2 With the update of the repentance includes 12 new main relics. Some of these have been discussed in the preview of the update from the development team and seem very funny. There are also some other things that I intend to invest quickly.

There is the set of oxidian weapons by disappeared, the real exposed armor (recipes are purchased by heart vendors), Koodland Kodan leather gloves (rewarded for completing the story), The Salmon of Knowledmen Janthir Wilds Update) and a new infusion called Chunk by Pulsing Bloodstone (rewarded by the Raid Challenge mode).

We knew it with the update the convergence of Mount Balrior is getting his second boss in Greer, The Blightbringer. A little more clearly is that the leader for convergence will alternate between Greer and tenth on a weekly basis.

There are two other things that I want to mention that I don’t think they were revealed before. First of all, there is a new pet Ranger! Janthiri’s bee is adorable and I am enthusiastic, as the main ranger, to have another pet. Please leave your best bees names in the comments below.

Secondly, farm lovers can enjoy a new series of results labeled at home, Sweet Homestead who will unlock the recipe books for decorations. The books of recipes and results are linked to older maps to encourage players to interact with them (a move that I think is beautiful) and therefore the decorations will be the theme around the map.

These recipes will be available for purchase on the farm, but the development team said they would be quite expensive. Speaking of farms, there are four new knots based on the first two Janthir Wilds Maps and there will be a mannequin for the display display you can customize.

Before any potential spoiler stuff, I just want to say that I am very excited for the updating of repentance. Since I played, I think the community will appreciate this. You can start reproducing the repentance update right now!

I think we are in the most fleshy part of this article that could have light spoilers. During the preview event, I was treated in a very small part of the initial history for repentance and then we completed part of the destination on the new map, Mishburned Barrens. I will also talk about the new trace of mastery here and to some intuitions that the team has shared.

A truly quick summary of Janthir Wilds So far it is that the Titans have presented themselves and were unleashing the chaos in the Janthir region. Let’s stop them and during the last set of chapters of history, the Wayfinder defeats Decima, Greer and Ura. However, Ura makes fun of it while dies that something more will arrive through the gate that has been left open.

Since then it has been confirmed that Ura was talking about the mursaat, a group of enemies that were in the background almost like a boogeyman from the original Gilda wars prophecies. In Guild Wars 2We had Balthazar disguise themselves like Lazzaro and, of course, the member of the astral and mentor department of Zojja, Mabon as the main representatives of Mursaats.

Of course, the white cloak is also connected to the mursaat, but I need to make an update to remember all this. What I remember is that the mursaat are bad and it is terrifying that we will have to face them.

The small story I had the opportunity to play accumulates from this and you go with the arrow in the balance in a field set up by the alliance in Barrensburned Barrens. This proves once again that the arrow in the balance is only Braham in a bear costume because instead of going with his mother who waits for pain through teleportation, he decides that he wants to go on the boat and put yourself in the babysitter.

It is only Braham hairy. Anyway, I hope you like Bloodstone because it seems to have come back in style, which makes sense since we are dealing with Muraat. When I played through the short application of history, I appreciated how intense vibrations were. It was almost an adjacent horror because of the color schemes (many red) but the vibrations are very intense and made me feel as if this were a really serious thing; which is good.

Subsequently, we had to participate a little in the Map Meta event. I think people will like people. In my opinion, it is much better than inner Nayos (low bar, I know) and the general design approach seems to be better. Basically, start the main field and take one of the three routes until their endpoint.

Along the way, you will have to defeat the enemies and once you arrive there, you will meet large bosses. Defeat the boss and get prizes. As you progress in a lane, you will get a buff (specific for each lane) which accumulates up to three times that allows you to open more cheers at the end of the lane. He reminded me of the celestial challenge during the Lunar New Year event in this sense.

Lead Timothy Cobb map shared that each of the three lanes is “extremely different from each other themes”. I don’t know the upper or central lanes, but the lower lane is full of blood stone. Cobb also said that the team really wants Montburned Barrens to feel like a new area in which the Wayfinder is trying to learn more about the Mursaat and has shared that the events in the lanes vary, which is nice to hear from the prospect of the player.

The Dev team has also shared that the idea behind this destination is that they want it to constantly work. They want it to be something in which a player can enter the map and almost always jump immediately into the destination if that’s what they want to do. Another grandiose thing of the Meta Map is that contributes to the heart! Personally I love this fact. In addition, the team said they are really trying to make sure players can jump in the destination and find something to do that would find gratifying.

Now let’s talk about a couple of interesting things that are new with repentance. On the maps there are increases in fog which are substantially giant updates. You can use them with your height, Griffon, Skyscale or Warclaw to obtain a gigantic vertical push. It is fun to play with them.

In addition, there are mursaat mirrors that are part of the new track of mastery. Around the map of the barred bars there will be barriers of blood stone that have things inside them. You can approach them and move them around them, but to enter the barrier and access its goodies, you will have to use the Mursat mirrors that transform you into a little Wisp and go to a ride on the Russian mountains around the map in the barrier.

The team said there would have been a variety of things in these barriers with examples equipped with points of mastery and things that your Warclaw can dig. Once again, this is a small fun thing. I wonder if one of these will receive wider exits in older maps as it would be interesting, but I can see it totally not working.

Finally, I will share some intuitions on some things that the team shared that I didn’t know where to put anything else. First of all, I asked when they let us play like Kodan and they said they would put me in a room with Tengu fans to fight it.

I’m sorry, but Bears Beats Chicken (Tengu was also fresher Guild Guer 1). Also, when he was asked about inspirations for the new map and the like, he was shared Castlevania It was a great inspiration, in particular for the southern lane of the goal.

Of course, they are also pulling a lot these days Gilda wars prophecies. A little peak behind the design tent that I thought was really interesting, it spoke of the general aesthetic for many things that we will see and how it goes to the mursaat and is even a metaphor for them while getting this splendid and shiny external gold in gold, but then all types of other things inside such as the red stone energy that is removed and more. The last note I have is that this is the chapter of Janthir Wilds With the least involvement of Titan, but this does not mean that there is no involvement of Titan.

I can’t wait to continue the story in Janthir Wilds And explore the new map, barred in fog. I think it will be a popular map with the destination that occurs constantly. I hope the prizes attracted the players.

By Tommy Williams
Source: Geek Tyrant

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