A couple of years ago Netflix revealed that it would be developing a film adaptation of the Bioshock video game franchise, with Francis Lorenzo (I am a legend) set to direct with Michael Green (Logan, A Haunting in Venice) writing the screenplay.
We now have an update on the project from the manufacturer Roy Lee from Comic-Con, and the version of the move we get will be smaller than previously planned.
Netflix’s recent regime change, which saw Dan Lin replace Scott Stuber as head of film, has led to a reduction in film budgets. As a result, this Bioshock the film will be a “much smaller” affair.
Lee went on to say that the film would be “a more personal point of view, rather than a bigger, more important project.”
All I care about is that the film tells a good story! I agree with going smaller, because often when you go smaller, you force the creative team to develop a weirder story to compensate for the lack of scale and spectacle.
It’s one of the things they’re just going to have to work smarter on a lower budget and there’s nothing wrong with that.
Green has now offered an optimistic update on the film’s status in a previous interview: “Netflix has been great about it. They were excited about it before the strike, they’re excited about it now, after the strike.
“Yes, they called me, ‘How are you?’ as soon as the strike was over, ‘Are you ready…?’ I met regularly with Francis Lawrence and his team to refine a draft to resubmit.
“We’re all optimistic. We all love it. It’s a big, wide nightmare world that we want to see come to life. So, let’s hope. I’d love to have an update for you soon.”
Lawrence has previously spoken about how much of a fan he is of the video game franchise, calling it “one of the best games ever made.” He went on to say, “I also think it’s one of the most visually unique games ever made.
“The other thing, and one of the things that always appeals to me, is that it’s very thematic. There are real ideas and philosophies behind the ownership of the game, and it’s really, really, really thought out.
“A lot of games may have a great world, or they may have a great main character, or they may give you great action scenes, but they don’t really have the ideas, they don’t have the kind of weight and authority that BioShock has.
“The kind of combination of real ideas and philosophies mixed with its incredible aesthetic. Also, one of the other things that I love, love, love is that kind of weird genre mashup, the idea of having what feels like a period piece, mixed with body horror, mixed with science fiction.
“It’s one of those cool mashups and I think it could be really unique and really cool and really fun.”
The director continues to talk about his work with Netflix and the creative freedom they have given him and how they try to stay true to the game: “There are always discussions about classification and tone.
“I don’t want to go into too much detail right now because it’s still early in the process, but I certainly didn’t feel stifled or pushed in any direction by Netflix.
“I mean, basically me and Cameron [MacConomy] who works with me, and Michael are doing what we want to do, which is awesome. A lot of it is staying really true to the game itself, and we’re talking to Take-Two [Interactive] and Ken Levine”
Bioshock is set in Rapture, a large underwater city designed and built in the 1940s by individualistic tycoon Andrew Ryan, who wanted to create a utopia where society’s elite could thrive outside of government control and “petty morality.”
I really hope they can pull it off and capture the story, spirit, and visual magnificence of the game when they make this movie.
by Joey Fear
Source: Geek Tyrant

Lloyd Grunewald is an author at “The Fashion Vibes”. He is a talented writer who focuses on bringing the latest entertainment-related news to his readers. With a deep understanding of the entertainment industry and a passion for writing, Lloyd delivers engaging articles that keep his readers informed and entertained.