Make your DUNGEONS & DRAGONS spells less crappy with SAVE OR SUCK?

Make your DUNGEONS & DRAGONS spells less crappy with SAVE OR SUCK?

Make your DUNGEONS & DRAGONS spells less crappy with SAVE OR SUCK?

Playing a spellcaster Dungeons & Dragons sometimes it can be frustrating. Many spells require your targets saving throws to determine whether or not they are affected by your spell. Many times, if the target succeeds on the saving throw, there is no effect. This can make some players feel like they’ve wasted their action and/or a spell slot which increases their frustration. log into Daniel Kahn, Spencer Hibnick, and Trekiros. They collaborated to create Save or suck?; an unofficial supplement to help you feel more useful as a spellcaster.

Mark Hamill and his return of the J…

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In Save or suck?, the team introduces an optional rule called a close-quarters save that introduces a milder effect from your spell in case the target just barely succeeds on the save. The bottom line is that if the target exceeds less than five, then you still get something. The supplement also provides guidelines for creating your weakest effects, but they include 60 that they created. For example, Animal Friendship on a close saving throw doesn’t charm the creature, but the creature won’t become hostile until you provoke it in any way. It looks pretty clean.

Tired of casting save or drain spells in D&D 5e only to have them fail and waste your turn? Check out this book’s innovative solution: variant spells that have minor effects on close-range saves, making them more reliable and satisfying to use. With expert advice and practical tips, this guide will help you take your spellcasting game to the next level.

Save or suck? It’s not for everyone, but I know I’ve had moments like this. I cast a spell, the target saves by 1 or 2, and I feel like a loser because I lost one of my two spell slots (Warlock for victory) for nothing. You can buy Save or suck? from DMs Guild (affiliate link) for $4.95.

by Tommy Williams
Source: Geek Tyrant

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