Review: Assassin’s Creed Shadows helps me to return to the series

Review: Assassin’s Creed Shadows helps me to return to the series

A few weeks ago, Ubisoft released the last game in the popular Assassin’s Creed franchise, Assassin’s Creed Shadows. This addition to the series brings fans to feudal Japan around 1579 AD and allows them to play as two different protagonists we will talk about later. Ubisoft was kind enough to provide me with a PC code to reproduce Assassin’s Creed ShadowsBut all the thoughts below are mine. You can play now on PC, PS5 and Xbox Series X | S now. You can buy the game from your favorite retailers including Ubisoft Store (affiliation link).

Live the intertwined stories of Naoe, an experienced Shinobi killer from the province of Iga and Yasuke, the powerful African samurai of the historic legend. Against the background of the turbulent late Sengoku period, this remarkable duo will discover their common destiny while inaugurating a new era for Japan.

Before entering too far into weeds, we cover some basic things. I played Assassin’s Creed Shadows Exclusively on my game PC (I was provided with a code for Ubisoft Connect with consequent tests on my Steam deck) and I will include the specifications of the machine and the settings on which I arranged immediately after this paragraph.

Secondly, I did not complete the story, but I reached the point where I can go freely between the two protagonists. Third, I want to quickly list my experience with the Assassin’s Creed series. I finished Assassin’s Creed And all three titles in Ezio’s trilogy and I put several hours in Assassin’s Creed Valhalla.

  • PC specifications:

    • CPU: AMD Ryzen 9 5900x

    • GPU: AMD Radeon 6800 XT

    • RAM: 32 GB DDR4

    • SSD: Samsung 970 Evo Plus 1TB

  • Game settings:

    • Resolution: 1440p

    • Dynamic resolution: on

    • Upscaler type: automatic

    • Quality Upscaler: Quality

    • Frame generation: off

    • Global Raytraced lighting: widespread everywhere

    • Global preset: very high

Now we enter the actual revision that I will try to keep the light on the spoilers. Overall, I had fun Assassin’s Creed Shadows. I was able to maintain a stable over 60 fps on my car and I think it is incredible and you seem phenomenal. In terms of performance, the large sin is that the scenes are stuck at 30 fps and suffer more frequently than chassis of frame quite strangely.

The rooms seem and feel great with a lot of foliage and good details in the plots. I love details in the different equipment and I think most of the models of characters have a surprising aspect. The thing that really makes me amazed is the hair.

Hair inside Assassin’s Creed Shadows It is perhaps the best hair I’ve ever seen in a video game. Now, less a character is a character, less detailed are all these things, but I would not say that any character is completely neglected. There are only some NPCs that are clearly levels of detail below the main characters and main NPCs.

One of the great things that was interesting Assassin’s Creed Shadows It was the use of double protagonists. I know that Assassin’s Creed Syndicate He also had double protagonists, but this is the first with which I played with the function. The two protagonists are the Naoe Shinobi and the Samurai Yasuke.

This leads us to a big change for the franchise. As far as I know, Assassin’s Creed Shadows It is the first game of the series in which the player can play as a real historical figure. Yasuke is a real historical figure that was a black samurai who served under Oda Nobunaga. What is really important of these two is that they play in an extremely different way and are both necessary for different things.

Naoe is a shinobi and therefore it is agile and stealthy. If you like playing stealthily like Altair and Ezio, Naoe will be your girlfriend. It has access to tools like Kunai and smoke bombs to help you and your weapons are a katana, a lot and/or kusarigama. Regardless of this, you will have to play like Naoe for about 10-11 hours before you can go from once between the two.

In the meantime, Yasuke is a great brutal death car like Samurai. It can brandish a great katana, bow and/or teppo (early rifle). It is much more similar to Eivor even if you feel slightly easier to control. Yasuke is so great that only by running can break through doors and some walls and even drop and hurt the enemies.

It also breaks crates and the like walking and according to them. In addition, one of his first combat actions recalls a lot Ruroni Kenshin. I also want to note that Yasuke does not have a hidden blade. It can still perform murders, but they are not stealth.

There is more in every character in addition to his own style of play and feeling. Each character has several ways of meditation that affect them differently. Naoe practice Kuji-Kiri where he sits and meditates via flashback (at least the first 4).

These provide the player with more information on his background. Find the point and press the buttons corresponding to the rhythm to start these moments. In the meantime, Yasuke learns and practice kata involving the rhythmic button that swings the sword.

Both provide points of knowledge that increase knowledge levels that allow access to higher levels and skills. I like these and I like that they are different to combine with the different characters. In addition, some missions and interactions may require a specific character to be used.

For example, I went like Yasuke to talk to an NPC of something business quest and to even have that conversation, you have to play like Naoe. Fortunately, it is very easy to move on to a character. You can do it when I travel quickly or from the inventory screen.

In terms of my opinion, I like to play more like Naoe. When I play a Assassin’s Creed Game, I like to try to be stealthy, eventually fails and then fights to return to stunning. I also like his selection of weapons more. Having said that, it may be extremely fun to play like Yasuke, walk in the middle of a hostile field and then proceed to destroy everyone. For me, it is a good snack to have every now and then, but the meal that I want from the game is what Naoe has to offer.

Another aspect that I really like Assassin’s Creed Shadows It is the time in constant change. It’s nothing new for games, but there is something about how it works Assassin’s Creed Shadows that I like. It will be beautiful and sunny during the day, it will become dark at night and in the end it will start to rain. I love going on a mission during the rain.

As I said, I haven’t finished the story yet. However, I like what I lived. Honestly, the mission when Naoe and Yasuke meet was a real culminating point for me. Everything seemed cinematographic and well done and it is really when the true story and the game begin.

There is infiltration, burn buildings, fight great characters, loyalty tested, questions raised and much more. There are some moments that really came to me and then were followed by excitement for a head -kick which in turn was followed by multiple shots on the strings of the heart and at the end of the excited resolution when the real game started.

In case I can’t say it, I really like them Assassin’s Creed Shadows. However, there are aspects that I don’t think much about. To begin with, I recognize that I am probably in the minority, but I like it when the current time is better mixed with the past. In the first two games, the present plays an important role in history and affects what you do in the past.

In Valhalla There are moments outside the Animus, but it does not seem to really have any impact or impact on history, although perhaps it is only because I have not finished it yet. However, in Assassin’s Creed Shadows I had a singular moment that made fun of the possibility of something that is happening in the present, but it is not as big as I would like. This is the most lesser of complaints, but it is something I want was a little more incorporated.

Subsequently, I am once again in the minority, but I am not a fan of the addition of skill trees in the series. That in Valhalla it is excellent and fortunately Assassin’s Creed Shadows It has a system of infinitely better skill trees. I would not be sorry to go back to the bases and get rid of the skill trees. Once again a minor complaint.

Maybe the most thing Assassin’s Creed Shadows It happens soon. The game does a dignified job of playing with each of the characters and teaches you the basic checks; First with Yasuke and then with Naoe.

However, then you do Kuji-Kiri for the first time and the game makes you make another tutorial on the basics you have just learned. From a narrative point of view, this approach makes sense. You have a little action and then a flashback that shows how Naoe has learned those skills. However, from the point of view of gameplay, it is bad and boring.

I have two final suggestions for players. First of all, I highly recommend enabled the immersive mode. It seems much better. I started with the English voice and it went well, but in my opinion I really raised myself in engaging mode and I made it felt more engaging. Also, I’m sorry I haven’t chosen the Canon mode for my first Playthrough. It’s a small thing, but I think the first Playthrough would be better without all small choices.

I really had fun with my time Assassin’s Creed Shadows. I have not even mentioned the way your character can paint the wildlife or the fantastic artistic filter used when assassin the objectives. There is a lot that I like and if I am honest, I like tons more than Valhalla. It’s not perfect, but I would recommend it if you took it into consideration.

By Tommy Williams
Source: Geek Tyrant

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