Only Hideo Kojima It would look extraordinarily positive feedback and I would think: “We have a problem”. While most developers saw praise during internal tests such as a green light, Kojima saw it as a warning sign.
The legendary creator of games known for having embraced the strange, bold and the deeply personal, has decided to rework Stranding of death 2 Because, in his eyes, he was too well welcomed.
In a recent interview with Rolling Stone, Kojima’s longtime collaborator and composer Yoann Lemoine (Aka Woodkid) shared a surprising story behind the scenes on the development of the game.
“There is a key moment in which we had a discussion, probably halfway [through] When we were playing the game, where he came to me and said: “We have a problem”.
“Then he said:” I will be very honest, we tested the game with the players and the results are too good. They like too much. This means that something is wrong; We have to change something. ”
And changed stuff into the script and in the way some crucial things [happens] In the game because he thought his work was not polarizing and did not trigger enough emotions. And he said: ‘If everyone likes it, it means that it is mainstream. It means that it is conventional. It means that it is already pre-patient for the people who like it. And I don’t want it.
“I want people to end up appreciating the things they didn’t like when they met him for the first time, because that’s where you really end up loving something.” And this was truly a lesson for me;
It is a very Kojima philosophy, which adapts perfectly to its legacy of elaborating deeply strange but emotionally rich games that often divide the public. Stranding of death It was already a litmus test for patience and curiosity.
On paper, it was a “simulator on foot” in which you delivered the packages through landscapes soaked in rain persecuted by invisible spirits. In practice, it has become one of the most discussed and debated games in recent memory.
With Stranding of death 2It seems that Kojima is not trying to correct the course for the masses. In fact, the opposite while he is guiding even more hard in the idea that his work should challenge the players rather than comfort them.
It is interesting to note, Norman ReedusWhich returns to play Sam Porter Bridges, has hinted that the history of the sequel could be easier to follow. He said he found it more digestible this time, which could suggest a closer narrative.
But do not exchange clarity by compromise. Kojima is still pushing the boundaries; It is only ensuring that what is building cannot be described as “conventional”.
So what do you think of Kojima’s decision to rewrite his game because people liked too much?
By Joey Gour
Source: Geek Tyrant

Lloyd Grunewald is an author at “The Fashion Vibes”. He is a talented writer who focuses on bringing the latest entertainment-related news to his readers. With a deep understanding of the entertainment industry and a passion for writing, Lloyd delivers engaging articles that keep his readers informed and entertained.