Recently, Warhorse Studios and Deep Silver have been released Kingdom as: Deliverance II On PC, PS5 and Xbox Series X | S. The game continues the story of Henry, a blacksmith who has become warrior, and it is something that I think it will like many people. The team was kind enough to provide me with a PC code for this review, but all the thoughts below are mine.
Kingdom like: Deliverance II continues Henry’s journey, a blacksmith transformed into a war, into a completely made fifteenth century Europe. With advanced game mechanics, improved combat and a richly detailed world, the kingdom comes: liberation II introduces players in Bohemia in 1403, involved in war, faids and political intrigues. The journey will test your determination and will place you in a world like no one else. The adventurers have to choose if they save those around them … or punish them for their sins.
This is the part in which I have inserted some basic warnings and information. First of all, yes, Kingdom as: Deliverance II It is a direct sequel. No, I didn’t play the first game. This game does a good job in being a sequel that does not require playing the first game. At no time I felt as if I miss the key information because I didn’t play the first game.
I am sure that it would improve the experience to a certain extent, but in my opinion it is not required to play the first game. Secondly, I got a steam key and it works well on Steam Deck on the lowest settings, but in the end I spent most of my time playing on my game desktop (with a controller) in which he performed on settings High with FSR set on quality in general with an average between 100-125 fps at 1440p.
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Desktop specifications:
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CPU: AMD Ryzen 9 5900x
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GPU: AMD Radeon 6800 XT
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RAM: 32 GB DDR4
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SSD: Samsung 970 Evo Plus 1TB
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Kingdom as: Deliverance II It is not a game for everyone. It is very intricate, detailed and frankly overwhelming. This does not mean that it is bad and does not mean that it is good, we just have to make sure we know what we are entering.
I want to start talking about some complaints with which I have Kingdom as: Deliverance II. First of all, I am not a fan of the menu and control system. For example, when I shoot La Map, instinctively I want to use the left marrow to move the cursor, but instead it can change in which submenu we are.
In the map section, the cursor moves with the right -hander. They allow you to push the triggers to move through the menus or simply use the left marrow that you really don’t feel good with me personally.
It also disturbs me that when you are in a menu, you can see the basic information, but to see more detailed information, you must press left or right depending on the screen. For example, when the inventory rises, you can pass on the objects and see how it affects your current construction, but you can see part of a panel with more information that requires to push to the left to see what it means to lose seeing other information that was on the right of the screen.
All this is only ignoring the way I don’t like the button layout to access the menus. The Start button provides the menu for rescue, modification of the settings, distoctions, etc. The other button (previously called or select) is all at rest.
Instead, it is pressed on the D-Pad and this annoys me because I have been conditioned by almost any other game that one of the middle buttons should pull up the menu. It’s a little thing, but it really guides me a little pieces.
Something else that has annoyed me has to do with the models of characters. We will talk about graphics in general in a moment, but I want to face a part of the characters that I am a little disappointed. Maybe I’m crazy, but I feel as if all the characters have just had botox and their faces are more or less blocked in an expression with very little variance.
Subsequently, let’s talk about dialogues. This can be struck or lose the way in which sometimes what selected ends up being much harder than I expected. For example, I was talking to some cumans and I chose a dialogue option that seemed neutral and Henry begins to be a little racist towards them.
As a player, I was caught off guard by this. If I had known that part of the dialogue, I would not have selected the option. There have also been other times when I have selected a dialogue option because I thought it was useful, but then an NPC would screamed me for passing my limits and the like.
I would like some of these dialogue options to be a little more transparent. It is also strange for me that after the blacksmith teaches me for the first question.
Now let’s talk about the positive aspects that derive from it Kingdom as: Deliverance II. There are very frankly, a lot. I said that I was disappointed by the lack of facial expressions that I felt I met in the game, but almost everything else relating to the graphics is good. The environment, the plots and models of general characters all seem beautiful.
This is linked to the artistic style of the game, which is really fantastic. In the main game, everything is for a more realistic style, but when you go to the menus those seem really beautiful. I know I complained about the general navigation of the menus, but the general aesthetic is really good. The illustrated maps, the layout for equipment and illustrations in the code are all fantastic.
In addition, the sounds and music are all perfect. I don’t want to seem trivial, but audio does a good job in helping the player’s transport in an engaging experience.
There is so much that you can do in this game, I just scratched the surface in my gameplay and I really touched history even less, so I really don’t have thoughts about that aspect. From my little experience so far, I like how it is starting, but I can see it becoming very medium or it could be good.
Speaking of all that is to be done in the game, I conceptually like how the immersive kingdom comes: liberation II. When it comes to creating, you don’t only select the materials from a list and then wait 30 seconds. In reality you have to perform the crafting more or less.
One of my favorite things was the blacksmith. You have to heat the steel, hammer it evenly, make sure to keep the steel hot and finally to extinct it. Sometimes the hammering is a little annoying (especially when you do horseshoe), but I could really get lost in this aspect if I had infinite recipes and resources.
A large part of Kingdom as: Deliverance II It is combat. This is one of the most intricate combat systems that I think I have ever met and is really intriguing. With melee weapons, you have to select which of the four corners you will attack your enemy and you are trying to make sure that it is not the side they are blocking right now. It is really involved.
You can also try the time blocks to hope that Parry and place and get, but it doesn’t always work. Distance attacks actually take time to recharge, in particular things like crossbows, which make them very situational.
In the meantime, the armor must be worn in specific orders to be effective. All this is unique and gives him a place to be himself and shine. I am really bad for combat in this game and I honestly don’t know that in reality I have won a single fight without a great fight for me, but I can really appreciate it and know that the best people eat it and love it.
The complexities in combat and close attention to detail really do Kingdom as: Deliverance II distinguish yourself. It really seems the closest thing we have ever had to a simulator of the medieval European knight and applauding it for this. I think he really does a good job. I simply don’t know if it’s for me.
I really struggle with the fight and while there is much to do, if you are not willing to become at least decent to combat (in my case it would take some time), then you are limiting yourself. Having said that, if you are decent to combat or you are willing to dedicate at the time to become at least decent to combat, then I think you will have fun with this game. I think you make a lot of what it aims.
There are some areas that I think can use some work, but in the great scheme of things, they are quite minor in all honesty. On a personal level, the score would be closer to 7.5/10, but I think that at a more general level it is much better and people will love it.
By Tommy Williams
Source: Geek Tyrant

Lloyd Grunewald is an author at “The Fashion Vibes”. He is a talented writer who focuses on bringing the latest entertainment-related news to his readers. With a deep understanding of the entertainment industry and a passion for writing, Lloyd delivers engaging articles that keep his readers informed and entertained.