The controversy jumped in early July when a reddit post uncovered the complaints from visual effects workers against Marvel Studios, which they have branded as the worst company to partner with. Since then, the controversy over the alleged mistreatment of artists by the almighty studio has only grown, intensified by the upcoming premiere of ‘She-Hulk: Lawyer Hulka’, the new Marvel Cinematic Universe series for Disney +, whose first trailer is It has been criticized on the Internet for the quality of its CGI.
After that, Marvel tweaked the digital effects of the series and the following trailers showed a visible improvement in that regard, however the complaints of the digital artists did not stop, quite the contrary. Recently, an anonymous industry insider revealed his bad experience working for Marvel Studios, describing the strained relationship with the studio, which would have happened. impossible last minute requests showing great “power of intimidation”, which has led to numerous cases of colleagues crying or having anxiety attacks. He wasn’t the only one, former digital artist Dhruv Govil revealed Twitter that working with Marvel led him to leave the visual effects industry after experiencing the visual effects industry firsthand “toxic relationship” from Kevin Feige’s company to digital studios.

Now, another employee of the sector wanted to report the situation with his own testimony, also providing his name and surname. is approx Joe Pavlo, Emmy-winning visual artist who worked on the first “Guardians of the Galaxy”. Pavlo gave an interview to The Guardian, where he details the work overload with small teams and internships “unhealthy” from the studio to the digital effects industry.
“It was chaos, madness”Pavlo recalls his experience with Marvel. And he adds: “The visual effects industry is full of great people with a lot of goodwill and love, but when the critical moment comes, there’s nothing you can do when your back is cornered and Disney is making crazy demands of you. All that goodwill wears off when they start to change everything and decide they will replace one character with another actor or want to completely change the environment – now they are in a pizzeria instead of a cornfield. It can be so extreme at the last minute. “.
“It can be described as bullying, but filtered through many levels of management, supervisors and hierarchies”Pavlo continues. “It’s not like we’re getting caught by a Disney executive and insulted or anything. It’s more an atmosphere where everyone feels this is the most desperately important thing and if we don’t, we’re screwed. The average artist or he doesn’t have it. not even any contact with customers. The people at the production and supervisory level take over and pass it on to their team. So you could say that the real bully is the supervisor, but in reality it is a misleading effect and the people who command the team are the ones who end up being the bullies “.
Finally, regarding the last minute requests and the constant changes during the development of the films, Pavlo provides more details: “Disney and Marvel are very famous for asking for the development of several parallel versions to decide which one they prefer […]. When the art department designs a set, you wouldn’t ask them to destroy and redo it 35 times. But Since it’s digital, people don’t see it the same way, but it’s the same: it takes many hours of work and creativity. It does not create itself”.
‘She-Hulk’ is about to arrive
The debate over Marvel’s digital effects is sure to continue when “She-Hulk: Lawyer She-Hulk” debuts on Disney +, where Tatiana Maslany plays Jennifer Walters, the cousin of Bruce Banner (Mark Ruffalo), who as the Hulk becomes a green mass. and super powerful. All her eyes are on her, waiting to see the result after those digital adjustments that have been made following the criticism on the internet.
The Series it will arrive one day later than expected, passing through the premiere from 17 to 18 August. From there, new episodes will air every Thursday. The season consists of 9 chapters in total.
Source: E Cartelera